Things change all the time, DX Studio, whilst in it’s infancy, it was too buggy and unable to cope with the scales involved. Take, if you will, the size of the sun when compared to a space shuttle. To get everything in and right meant that the space shuttle ended up being 0.00012 of a pixel and it shimmered. And the handling kept reversing everytime you went over on your head.
But, a newer system has been found, and it’s very very scaleable. With 64bit numbers coming soon, it would be possible to make everything to a decent scale – still not 1:1 but enough to be far more realistic.
We have a similar concept to FL, but you will have a universe mode as well as a system mode – so instead of going from one system to another, you will be able to “warp” between different systems. You will only use impulse inter systems with possibly some speedier way of navigating intersystem if it’s needed.
The planets revolve, and it’s possible to land on planets now (in theory) but we’re not sure if that’s going to happen yet.
So, we’ve taken a step back to go forward. It is likely that the background will be made up of the real systems so you should be able to fly to a star in the “background” and end up at a star with planets orbiting.
All good news.