some more and talk

Blimey – how things move on.
The sun now stays and gets smaller right up to the edge of the system – It was disappearing when it rendered a lower res image to improve frame rate.
The starship enterprise is now in too, but the size of the system v’s the scale of the earth solar system is an issue. The sun is approx 1.5 mil k’s across, and pluto is approx 1,600 Mil k’s away from the sun.

To scale everything correctly, the shuttle ends up being oh so tiny…… 0.012 pixels from memory….. and the sun ends up being only 24pixels wide…. just to accommodate the disstance to scale to pluto (which isn’t a planet)

However, on second thoughts, why do we need an orbiting earth or solar system? are you really planning on sitting there 364 days 23 hours and 53 seconds (or whatever the time is) to see if earth comes past you again? You’ld be shot first. Nice idea but dismissed now.

The most important thing about this is the scale of all the ships to each other – planets and sun come second and can be proportionate but only for visuals.

Trading – more thought – pen to paper achieved too, and programming theoretical system has started.
One massive problem with Ogame is that after a while, players that start at the outset gain a massive advantage. We think we’ve solved this so that even after a year, new players will soon quickly catch up in terms of infrastructure.

There will be Mines – Dilithium, Sandstone and Iron Ore, Factories capable of refining, basic dynamic economy and an overall tech level control which will prevent old players from getting away from new players.

There will also be a restriction on 3 players per machine irrespective of who is on it, and no advantage gained by creating multiple accounts since the advantage is gained by having more players in the universe. We’re not sure yet about inter account trading yet – it probably will be barred.

A new way of depiciting the systems has been thought of which keeps it realistic and is being tested tonight.

You will need to trade as to create items such as ships will involve more than just mining the mines. You will have a specific type of planet, and to create any one item will always require something from a different type of planet to complete the build. Also, the type of planet will increase the speed of production of certain items e.g. a technological planet will produce computers quicker than an agricultural one (if at all) but an agricultural one will be able to produce food quicker than a technological one.

Possibly, population size may come into this which will also affect the speed of production. Whilst we don’t want it complicated, we need to make it more than a server that you would just sit on and pvp on. PVP whilst important, doesn’t sustain interest in a game.

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