As the current engine is still under development we hit too many brick walls, however, a new engine that we had previously looked at has been improved and is fully supported so we are using that instead until the one we really like is released.
So, what’s changed. We looked at ship avionics and looked at the ship doing a 180 roll, it didn’t work – go figure. however, replicating freelancer’s movement is done. We also investigated at keeping the ship stationary and moving the world around the ship, which would increase the manoeverability and distances (and therefore scale) but whilst it worked, it didn’t look like freelancer so it’s on the reserve list.
We now have replicated on keys and mouse the same movement. Still contemplating space and physics and whether we make it as realistic as possible, or like a plane in an atmosphere (such as freelancer)
Models are being re-done…. again, as Buck found a better way to do them and remove any shimmering issues when layers were too close to each other (due to the scale) and now they are going to have a single skin. Still the same amount of detail too.
Planning on releasing a demo of the shuttly, able to fly it to the soverign class enterprise and then fly that to the other ships and bases.
Earth is rotating around it’s axis, lit by the sun and it has the moon correctly spinning around it too
that’s it so far