Archive for May, 2009

A new post, a new car and a positive update!

Sunday, May 31st, 2009

Now then, it’s the end of may and all is well.  My car went about 300 miles without missing a beat.  Hopefully, after the service, it will be a little more economical too.

But, you don’t care about that.

Well, the good news is that the latest version of the engine is up and running, and whilst there are a few visual issues (i.e. the models look way better when rendered in 3dMax than in the engine) but there’s a planet, a tree and a soverign class enterprise.

Move the mouse left and right, and the ship angles and moves too.  It goes forwards :)

What is being planned next is a short non-interactive demo of the ships flying from one to another and transferring, so you can see the models so far and the earth, sun, space stations etc….
Nothing complicated…

The good thing is that rather than waiting for the developers to fix the issues with the plugins for movement, Buck’s written his own class to do it for us…

Can’t believe it’s been so long

Friday, May 8th, 2009

It’s a sad reflection of life, how things change or grind to a halt.

It’s been a long time since I’ve updated this and life has gotten in the way of this.  From my point of view, I have been busy at work creating a new domain for our 5 offices.  Good news is that the engine has had an update.

the models are still being re-vamped and re-created to keep the framerate high.  I am also working on learning C++ so that I can write an effective back end system for the trading.

apart from that, not much else has changed.  But it is moving along again :) I have no doubt that it will take at least another year to get a working demo out, and I am also looking to see what else is going on in the world as Microsoft have pretty much killed any chance of a sequel when they sacked the majority of their gaming staff to save costs