The good thing about taking on a new job is preparation. It covers a multitude of issues. Take, for instance, the galaxy class enterprise. It’s got the skin wrapped around it and as such, as the maps are quite large, you lose framerate by a big margin. It was enough to alarm us if you had several of these ships flying around the starbase.
Still, the Soverign class Enterprise was built, but doesn’t have a skin wrapped, but instead has meshes attached and the model makes it’s own cover. Result is a more detailed and less lossy craft that doesn’t take that much power to render. So, we’re trying the same with the galaxy class one to make sure it’s not a fluke…
Since the engine is still in development, not much else has been happening apart from building the ships….
And I got married too….:)