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	<title>Comments for ColoursElite UK 2</title>
	<atom:link href="http://www.colourselite.co.uk/blogs/?feed=comments-rss2" rel="self" type="application/rss+xml" />
	<link>http://www.colourselite.co.uk/blogs</link>
	<description>The development of the next generation of game.</description>
	<lastBuildDate>Wed, 12 Aug 2009 11:50:00 +0100</lastBuildDate>
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		<title>Comment on How will it all work when it&#8217;s done? by admin</title>
		<link>http://www.colourselite.co.uk/blogs/?p=14&#038;cpage=1#comment-500</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Wed, 12 Aug 2009 11:50:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.colourselite.co.uk/blogs/?p=14#comment-500</guid>
		<description>Fortunately, as we have our own engine, we can pre-programme into the system, something similar to FLHook or anything else that was out there.  This minimises mis-use too.

Engine wise, we are looking at various one&#039;s, but mainly XNA and Visual 3D.</description>
		<content:encoded><![CDATA[<p>Fortunately, as we have our own engine, we can pre-programme into the system, something similar to FLHook or anything else that was out there.  This minimises mis-use too.</p>
<p>Engine wise, we are looking at various one&#8217;s, but mainly XNA and Visual 3D.</p>
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		<title>Comment on Go backwards before going forwards by admin</title>
		<link>http://www.colourselite.co.uk/blogs/?p=38&#038;cpage=1#comment-499</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Wed, 12 Aug 2009 11:48:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.colourselite.co.uk/blogs/?p=38#comment-499</guid>
		<description>Initially, we are getting a single system fully working and functional in single player mode.  Adding multiplayer is relatively simple.  Collision detection is on the model itself rather than a &quot;skin around the model&quot; like freelancer was.  Shields will, however, work like this.

Once we have a multiplayer system working, we can add the other systems, warps, trading systems, resources too.

Unfortunately, we have no idea of performance until we get to the multiplayer PVP version to be able to find out how much / little we can get done</description>
		<content:encoded><![CDATA[<p>Initially, we are getting a single system fully working and functional in single player mode.  Adding multiplayer is relatively simple.  Collision detection is on the model itself rather than a &#8220;skin around the model&#8221; like freelancer was.  Shields will, however, work like this.</p>
<p>Once we have a multiplayer system working, we can add the other systems, warps, trading systems, resources too.</p>
<p>Unfortunately, we have no idea of performance until we get to the multiplayer PVP version to be able to find out how much / little we can get done</p>
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		<title>Comment on Go backwards before going forwards by Skiller</title>
		<link>http://www.colourselite.co.uk/blogs/?p=38&#038;cpage=1#comment-493</link>
		<dc:creator>Skiller</dc:creator>
		<pubDate>Mon, 03 Aug 2009 21:31:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.colourselite.co.uk/blogs/?p=38#comment-493</guid>
		<description>How would you handle the pvp release? only 2-3 fighters and a single system, to keep it simple? or something more complex? :-s</description>
		<content:encoded><![CDATA[<p>How would you handle the pvp release? only 2-3 fighters and a single system, to keep it simple? or something more complex? :-s</p>
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		<title>Comment on How will it all work when it&#8217;s done? by kosacid</title>
		<link>http://www.colourselite.co.uk/blogs/?p=14&#038;cpage=1#comment-466</link>
		<dc:creator>kosacid</dc:creator>
		<pubDate>Mon, 13 Jul 2009 09:27:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.colourselite.co.uk/blogs/?p=14#comment-466</guid>
		<description>what game engine is getting usesed
and is a plugin like hook going to be used 
i think it should to add custom manipulation
so you don&#039;t have to recompile the core every time
base it on modules just like hooks plugging ver
and then you can open a community based on the plugins
in order to let it grow and push it to a advanced stage</description>
		<content:encoded><![CDATA[<p>what game engine is getting usesed<br />
and is a plugin like hook going to be used<br />
i think it should to add custom manipulation<br />
so you don&#8217;t have to recompile the core every time<br />
base it on modules just like hooks plugging ver<br />
and then you can open a community based on the plugins<br />
in order to let it grow and push it to a advanced stage</p>
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